Let's say I have
enum class Flags : std::uint16_t
{
None = 0,
A = 0x0001,
B = 0x0002,
C = 0x0004
}
inline Flags operator|(Flags lhs, Flags rhs)
{
return static_cast<Flags>(static_cast<std::uint16_t>(lhs) | static_cast<std::uint16_t>(rhs));
}
inline Flags operator&(Flags lhs, Flags rhs)
{
return static_cast<Flags>(static_cast<std::uint16_t>(lhs) & static_cast<std::uint16_t>(rhs));
}
inline Flags operator|=(Flags& lhs, Flags rhs)
{
return lhs = lhs | rhs;
}
inline Flags operator&=(Flags& lhs, Flags rhs)
{
return lhs = lhs & rhs;
}
Is it possible to make the enum class contextually convertible to bool to allow someone to do
Flags f = /* ... */;
if (f & Flags::A) {
// Do A things
}