I am performing a 3D Delaunay Triangulation of points sampled from a sphere, and I am looking at the vertices of the resultant triangulation essentially by doing this:
for(Delaunay_Vertex_iter p = T.vertices_begin(); p != T.vertices_end(); p++){
std::cout << p->point() << endl;
}
While T.number_of_vertices() == 270, I get 271 vertices, the first one being the origin (0, 0, 0). Why?