I am trying to achieve ambient occlusion in my game through Monogame's VertexPositionColorTexture. An image of the current ambient occlusion I have come up with is this, but it's not entirely complete:
I am not using shaders to achieve this effect and have been struggling to find out how to make use of them with ambient occlusion. Is it wrong to use Color instead of normals? And should I be making use of normals instead of the color parameter? I know that the BasicEffect class is a shader but I am just curious.
Thanks all.