like the post says, I am using SpriteBuilder 1.1.0-rc and I am having a problem with joints. The issue is that I drag the joints into the scene and then I link to the bodies, but when I build the project in Xcode, the joints are not working. I used to do joints by code in SpriteBuilder 1.0, and also in this version, but I want to know how I can do this only with SpriteBuilder, what am I missing?
Some screenshots over here