I'm searching for a word that describes a conflict in the depth queue of a 3d projection.
Example:
A user has a distance of 2 Meter from a 3D Display. The 3D Displays projects an image of a ball 50 cm from the user. If now a pysical Object (like a Paper) is inserted in the middle between user and display (1 meter distance), than the projected ball should be in front of the object. But since the Paper blocks the display it is in front of the Ball.
So the "correct" depth queue would be (ball, Paper, display), but the user sees (Paper, ball, display).
What is the name for this conflict in the depth queue which destroys the 3d illusion?
ps: I think depth queue is the correct term, correct me if i'm wrong.