Our application does some cursor manipulation to enable "relatively" nice drag drop animation on WinForms (at the time WPF wasn't an option). However when using the application over a RDP session it throws a generic GDI+ exception.
The method which throws this is this:
[DllImport("user32")]
private static extern bool GetIconInfo(IntPtr hIcon, out ICONINFO pIconInfo);
[DllImport("user32.dll")]
private static extern IntPtr LoadCursorFromFile(string lpFileName);
[DllImport("user32.dll", SetLastError = true)]
public static extern bool DestroyIcon(IntPtr hIcon);
[DllImport("gdi32.dll", SetLastError = true)]
private static extern bool DeleteObject(IntPtr hObject);
public static Bitmap BitmapFromCursor(Cursor cur)
{
ICONINFO iInfo;
GetIconInfo(cur.Handle, out iInfo);
Bitmap bmp = Bitmap.FromHbitmap(iInfo.hbmColor);
DeleteObject(iInfo.hbmColor);
DeleteObject(iInfo.hbmMask);
BitmapData bmData = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), ImageLockMode.ReadOnly, bmp.PixelFormat);
Bitmap dstBitmap = new Bitmap(bmData.Width, bmData.Height, bmData.Stride, PixelFormat.Format32bppArgb, bmData.Scan0);
bmp.UnlockBits(bmData);
return new Bitmap(dstBitmap);
}
Specifically the line:
Bitmap bmp = Bitmap.FromHbitmap(iInfo.hbmColor);
When debugging hbmColor
is 0
, which means when running over RDP the call to GetIconInfo
doesn't return the required information.
I can check for 0
and handle the special case, but is there anything I can do to make this work over RDP as it would do normally?
Edit
Here's the ICONINFO
structure:
[StructLayout(LayoutKind.Sequential)]
struct ICONINFO
{
public bool fIcon; // Specifies whether this structure defines an icon or a cursor. A value of TRUE specifies
// an icon; FALSE specifies a cursor.
public Int32 xHotspot; // Specifies the x-coordinate of a cursor's hot spot. If this structure defines an icon, the hot
// spot is always in the center of the icon, and this member is ignored.
public Int32 yHotspot; // Specifies the y-coordinate of the cursor's hot spot. If this structure defines an icon, the hot
// spot is always in the center of the icon, and this member is ignored.
public IntPtr hbmMask; // (HBITMAP) Specifies the icon bitmask bitmap. If this structure defines a black and white icon,
// this bitmask is formatted so that the upper half is the icon AND bitmask and the lower half is
// the icon XOR bitmask. Under this condition, the height should be an even multiple of two. If
// this structure defines a color icon, this mask only defines the AND bitmask of the icon.
public IntPtr hbmColor; // (HBITMAP) Handle to the icon color bitmap. This member can be optional if this
// structure defines a black and white icon. The AND bitmask of hbmMask is applied with the SRCAND
// flag to the destination; subsequently, the color bitmap is applied (using XOR) to the
// destination by using the SRCINVERT flag.
}
From HABJAN's answer below I've added the comments from p/Invoke to the structure above. It looks like hbmMask
contains the bitmap reference I'm after, but I'm afraid my bit manipulation skills are rather rusty. When p/Invoke says upper half / lower half - what is it inferring to?
Is it possible to get the black and white bitmap from this?