I'm desinging a web based game. In this game almost all actions will take certain amounth of time but i'm not sure about where to store and execute the actions.
For example a character want to go to A to B and let's say this will take 30 secs. In my character table there is a column called Location, witch is storing Id of current place. So i must change this Id after 30 seconds.
The best solution i could me so far is creating SQL jobs. Since i don't have envoirment to test how 100.000 Sql jobs will effect the server performance, i wanted to ask is there any other ways or should i stick to Sql jobs?
PS: Logic is mostly same with other web based games, any direct example from others games about how they handle such things will be appreciated