This is how I set it up after a bit of reading and it works. Quite simple!
Asynchronous Method
private static void UDPListener()
{
Task.Run(async () =>
{
using (var udpClient = new UdpClient(11000))
{
string loggingEvent = "";
while (true)
{
//IPEndPoint object will allow us to read datagrams sent from any source.
var receivedResults = await udpClient.ReceiveAsync();
loggingEvent += Encoding.ASCII.GetString(receivedResults.Buffer);
}
}
});
}
The appender
in the log4net config
file should be set up as something like:
</log4net>
<appender name="UdpAppender" type="log4net.Appender.UdpAppender">
<remoteAddress value="127.0.0.1" />
<remotePort value="11000" />
<layout type="log4net.Layout.PatternLayout, log4net">
<conversionPattern value="%-5level %logger [%property{NDC}] - %message%newline" />
</layout>
</appender>
<root>
<appender-ref ref="UdpAppender" />
</root>
</log4net>
Synchronous Method
As appose to the asynchronous
method above, this can be also implemented in synchronous
method in a very similar fashion:
private static void UDPListener()
{
Task.Run(() =>
{
using (var udpClient = new UdpClient(11000))
{
string loggingEvent = "";
while (true)
{
//IPEndPoint object will allow us to read datagrams sent from any source.
var remoteEndPoint = new IPEndPoint(IPAddress.Any, 0);
var receivedResults = udpClient.Receive(ref remoteEndPoint);
loggingEvent += Encoding.ASCII.GetString(receivedResults);
}
}
});
}