There is a visual glitch that appears using OpenGL in Cinder that I would like to reproduce in WebGL if possible.
The effect comes from initializing a texture with a size, but without any data. Basically it is displaying junk memory on the GPU (which ends up being fragmented discolored images of the desktop, etc.)
The effect that would be very useful for a particular WebGL display I am working on.
The effect below is discussed on this page, if you scroll down to the gl::Texture
header:
Any leads on getting this to happen in the WebGL/js context? (I am totally open to using other resources/frameworks if they produce the effect in a browser)