Using cocos2d-1.0.1
Have
[sprite runAction:[CCRotateBy actionWithDuration:10.0 angle:360]];
Your sprite rotates all nicely. Works fine on all devices and iOS versions.
... except iPhone 5S and iPad Air. If you do the above code, the rotation is super glitchy.
The only thing in common I see in those devices is the fact that they have some new processor thing.
What do I do? Any Rotate
action is messed up on those devices.