Since a few days ago that I'm trying to make a game using XNA. I'm using tiles for my game and I've decided to make it look isometrical. I've seen tutorials that explain how to do a game engine using matrices for the position of the tiles but since it's so much work to do it that way I decided to use Tiled for making my maps so much easier and graphical.
I've made my map 30x30 tiles and each tile has 64x32, also I've put objects underneath each element where I don't want the character to walk but when I see the XML file made by Tiled, each object has it's coords acording the edges of the map and no the left and upper sides of the window.
I've already tried to transform those coords passing them to orthogonal coords or even trying to rotate the objects but with any successful result.
I don't know if there is some way of fixing this or maybe I'm doing something wrong.
I'd be pleased if someone could give me a solution to fix those coords or some indications to make an isometrical tiled game, because I've seen that some people say that it's too easy but I find it harder as I thought.
Any help will be well appreciated.