my problem is this, when the user is asked to select friends from the list and click on Send I receive a Success state from callback but no request is reached from the people selected in the list.
My setup is this: - my app is a native app for iOS and Android made in Unity - my app is registered in Facebook developer portal as Game/Puzzle, I set up bundle id, package name, display name and namespace - my app is not yet published - I configured the Prime31 Facebook plugin with the appId given from Facebook and Display Name
I send my request like this:
public void AskLifesOnFacebook()
{
var parameters = new Dictionary<string, string>
{
//{ "app_id", "#######my_app_id_number####" },
{ "method", "apprequests" },
{ "title", "My request title" },
{ "message", "My request text" }
};
FacebookCombo.showDialog("apprequests", parameters);
}
But still the friends selector is shown up correctly on an overlay windows, I select friends and send the request but no request is received.
Am I missing something in the configuration of my app on Facebook? Do I need to pass some kind of certification?
From the same app the stream.publish is working correctly and I can publish on user walls.