I have a UDP client C++ code - based on WSA sockets - that works well. The code was originally written in VS6 and I recently recompiled it in VS2010 for 64bit environment, with only little adjustments.
Now, the sendto() fails to send something, if there is no Sleep(..) or any equivalent delay after the sendto() and before closesocket(). "Fails" means, that sendto() returns the proper amount of data, but I see no message on the network (I used wireshark to check this).
This is my code:
void CTest::SendHello()
{
SOCKET sSocket;
sSocket = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
struct sockaddr_in addr;
addr.sin_family = AF_INET;
addr.sin_addr.s_addr = inet_addr(m_strDstIpAddr);
addr.sin_port = htons(m_nTxPort);
int nMsgLen = 8;
char pTxBuffer[8];
*((DWORD*) &pTxBuffer[ 0]) = 0x11223344;
*((DWORD*) &pTxBuffer[ 4]) = 0;
int nSent = sendto(sSocket, pTxBuffer, nMsgLen, 0, (struct sockaddr *) &addr, sizeof(addr));
Sleep(10); // <- this seems to be necessary
if (nSent != nMsgLen)
{
CString s = "error sending HELO\n";
AfxMessageBox(s);
}
closesocket(sSocket);
}
Without the Sleep(), the code does not send anything, yet it returns no errors. With the Sleep() it works. Also, this is happens in release version, when compiled for debug, the code also works without the Sleep().
It seems, as if the closesocket() shuts the socket down, before the message is finally sent, but I thought sendto() is a synchronous function. I tried using SO_LINGER, but this is not applicable for SOCK_DGRAM sockets.
Since the code is inside a DLL, I can't create the socket in ctor and delete it in the dtor, because SendHello() might be called from different thread contexts, and I like to avoid to make the code too complicated.
thanks for any help