I want to write a simple multi threaded server-client application and I've stumbled on those two while creating tcplistenr
public void serverListenr
{
int MessageLength=0;
TcpListener peerListener = _infrastructure_TcpServerAndClient.CreateNewTcpListenerANDstart();
while (true)
{
//var Client = peerListener.AcceptTcpClient or peerListener.AcceptSocket(); ??
new Thread(ServeData).Start(client);
}
....
}
they have the same description
What is the difference between those two ?