I'm writing an Android app using Gameplay3D. I can compile fine using NDK and generate APK using ANT (both debug and release). The app installs, starts and runs perfectly on a Galaxy S3 and a Nexus 4, but when I try to start it on a Nexus 7 it just doesn't display anything. Just a black screen with the nav bar at the bottom.
I have two Nexus 7s, each with a different version of Android (one is 4.3, other is 4.4).
I'm not highly experienced with Android development, but here is my manifest:
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.secretCompany.secretGame"
android:versionCode="15"
android:versionName="1.0.0">
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<!-- This is the platform API where the app was introduced. -->
<uses-sdk android:minSdkVersion="10" />
<uses-feature android:glEsVersion="0x00020000"/>
<application android:icon="@drawable/icon" android:label="@string/app_name" android:hasCode="true">
<!-- Our activity is the built-in NativeActivity framework class.
This will take care of integrating with our NDK code. -->
<activity android:name="android.app.NativeActivity"
android:label="@string/app_name"
android:configChanges="orientation|keyboardHidden"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:screenOrientation="landscape">
<!-- Tell NativeActivity the name of or .so -->
<meta-data android:name="android.app.lib_name"
android:value="secretGame" />
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>
I've changed the game's name and company as they're currently a secret, but other than that this is exactly how it appears in the file.
Any help would be greatly appreciated :)
Additional Info:
The only thing the app does is render sprites and accept input. No sound, no internet, no nothing else.
Both Nexuses (Nexi? :P) are the 2012 edition, not the new 2013 version.
I use render-to-texture. Could this be a problem? Maybe with non-power-of-2 textures?
I tested and the code is still running, I just can't see anything.