I'm using Assimp to load COLLADA models, but the scene->mMeshes[i]->mName.C_Str()
call returns me " "
for every existing mesh index (of course, " "
is not their original name). The same happens for the animations.
However, I can retrieve the name of the bones and the nodes correctly.
I've also tried loading .ply
and .obj
models with the same results. Is this a problem of my program or is everyone experiencing the same issue?
PS: I'm using Blender v2.70 to export the models.