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I'm using Assimp to load COLLADA models, but the scene->mMeshes[i]->mName.C_Str() call returns me " " for every existing mesh index (of course, " " is not their original name). The same happens for the animations.

However, I can retrieve the name of the bones and the nodes correctly.

I've also tried loading .ply and .obj models with the same results. Is this a problem of my program or is everyone experiencing the same issue?

PS: I'm using Blender v2.70 to export the models.

segfault
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  • There seems to be a bug in the Collada imported that was already fixed: http://sourceforge.net/p/assimp/discussion/817653/thread/e3dccf5a/ – Celso Dantas Jun 17 '14 at 23:03

1 Answers1

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Update the collada exporter. That will solve it.

Csoki
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