I am following this article to better understand how method swizzling works. I have my main view controller (this is a new project) like this:
#import "GLViewController.h"
#import <objc/runtime.h>
@implementation UIViewController (Tracking)
+ (void)load {
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
Class class = [UIViewController class];
SEL originalSelector = @selector(viewWillAppear:);
SEL swizzledSelector = @selector(xxx_viewWillAppear:);
Method originalMethod = class_getInstanceMethod(class, originalSelector);
Method swizzledMethod = class_getInstanceMethod(class, swizzledSelector);
BOOL didAddMethod =
class_addMethod(class,
originalSelector,
method_getImplementation(swizzledMethod),
method_getTypeEncoding(swizzledMethod));
if (didAddMethod) {
class_replaceMethod(class,
swizzledSelector,
method_getImplementation(originalMethod),
method_getTypeEncoding(originalMethod));
} else {
method_exchangeImplementations(originalMethod, swizzledMethod);
}
});
}
#pragma mark - Method Swizzling
- (void)xxx_viewWillAppear:(BOOL)animated {
[self xxx_viewWillAppear:animated];
NSLog(@"viewWillAppear: %@", self);
}
@end
@implementation GLViewController
-(void)viewWillAppear:(BOOL)animated
{
NSLog(@"glviewappear");
}
- (void)viewDidLoad
{
[super viewDidLoad];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
@end
If I run this, then it prints glviewappear, and if I remove
-(void)viewWillAppear:(BOOL)animated
{
NSLog(@"glviewappear");
}
then it prints viewWillAppear: <GLViewController: 0x9d11a90>
. My project needs to be able to fire on both of these methods. Is there a way to do this?