I'm trying to create an sprite animation inside a login window (stage) with JavaFX that plays once the user get the login and password information. I tried to use the class publish by Michael Heinrichs in his blog post about sprite animations with JavaFX but I can't make it work, mostly because I don't understand how to create this animation inside an ImageView without using the start method (which doesn't work in my case either).
This is the code I have in the FXML file for the Login Stage:
<GridPane alignment="CENTER" hgap="10.0" vgap="10.0" xmlns="http://javafx.com/javafx/8" xmlns:fx="http://javafx.com/fxml/1" fx:controller="crud.controller.MainController">
<padding>
<Insets bottom="25.0" left="25.0" right="25.0" top="25.0" />
</padding>
<children>
<ImageView fx:id="loginAnimationImageView" GridPane.columnIndex="0" GridPane.halignment="CENTER" GridPane.columnSpan="2" GridPane.rowIndex="0">
<image>
<Image url="@../assets/shop-sprite.png" />
</image>
<viewport>
<Rectangle2D height="130.0" width="131.0" />
</viewport>
</ImageView>
<Label text="Usuario" GridPane.columnIndex="0" GridPane.halignment="RIGHT" GridPane.rowIndex="2" />
<TextField fx:id="loginTextField" onAction="#onEnterTextFieldAction" GridPane.columnIndex="1" GridPane.rowIndex="2" />
<Label text="Contraseña" GridPane.columnIndex="0" GridPane.rowIndex="3" />
<PasswordField fx:id="passwordTextField" onAction="#onEnterPasswordFieldAction" GridPane.columnIndex="1" GridPane.rowIndex="3" />
<Button fx:id="loginButton" onAction="#loginButtonAction" text="Ingresar" GridPane.columnIndex="0" GridPane.columnSpan="2" GridPane.halignment="CENTER" GridPane.rowIndex="5" />
</children>
</GridPane>
Inside the controller class I tried to create a launching method but firt, I have not idea how to launch it at the same time the stage open itself, and second, when I try to call the method from a button it tries to render the image (modify the space need it for the image) but it show nothing.
Here's the code:
@FXML private void launchAnimation() {
loginAnimationImageView = new ImageView(IMAGE);
loginAnimationImageView.setViewport(new Rectangle2D(OFFSET_X, OFFSET_Y, WIDTH, HEIGHT));
final Animation animacion = new SpriteAnimation(
loginAnimationImageView,
Duration.millis(1000.0),
COUNT, COLUMNS,
OFFSET_X, OFFSET_Y,
WIDTH, HEIGHT
);
animacion.setCycleCount(Animation.INDEFINITE);
animacion.play();
}
Finally, here are the constant declarations:
private static final Image IMAGE = new Image("https://i.cloudup.com/1VA2FCnqY6-2000x2000.png");
private static final int COLUMNS = 4;
private static final int COUNT = 12;
private static final int OFFSET_X = 0;
private static final int OFFSET_Y = 0;
private static final int WIDTH = 131;
private static final int HEIGHT = 125;
This is how the login stage looks right now, and I want to animate the logo I have for it:
Can you guys help me to understand how to use the image view with this case?
There's any change I can use ImageView to create this kind of effect or I'm just wasting my time?