I am trying call a lua library runtime, so I made a lua lib in C
static int my_new(lua_State *L) {
printf("test_new");
}
LUALIB_API int luaopen_my(lua_State *L) {
static const luaL_Reg R[] =
{
{ "new", my_new },
{ NULL, NULL }
};
luaL_newmetatable(L,myNAME);
luaL_setfuncs(L,R,0);
lua_pushliteral(L,"version"); /** version */
lua_pushliteral(L,MYVERSION);
lua_settable(L,-3);
lua_pushliteral(L,"__index");
lua_pushvalue(L,-2);
lua_settable(L,-3);
return 1;
}
So I built it as a dynamic library, and I tried call doing it:
void *handle;
lua_CFunction fnc_call;
handle = dlopen("mylib.so", RTLD_LOCAL | RTLD_LAZY);
if (!handle) {
printf("error call lib");
exit(-1);
}
fnc_call = (lua_CFunction) dlsym(handle, "luaopen_my");
if (fnc_call == NULL) {
printf("error call func");
exit(-1);
}
luaL_requiref(L, "my", fnc_call, 1);
lua_pop(L, 1);
But when I call the Lua code that uses that I have a segmentation fault.
test = my.new()
How should I call a lib lua in my program, I know that is possible put my lib in some lua path and lua api call my libs, but I need to call it using dlopen.
Thanks,