Description
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I have around 100 files that represents around 450 Mo to load a game. I'm not parsing anything, just loading raw data (ByteArray).
Problem
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On desktop using File, loading all resources takes 46 seconds.
I was thinking that the 100 file access could be the cause of the problem. So I tried to use one unique archive, and uncompress it using Fzip, that way it would reduce 100 file access to one. To load the whole archive it took 61 seconds, 15 seconds longer. (Normal decompression takes 4.7seconds, I'm not sure how much time and resource it takes for FZIP, I didn't check it source yet)
Being on desktop environment equipped with a SSD hard drive, I find this time surprisingly long. And as you can imagine it's 10 times slower on mobile devices, which s a real problem for user experience.
Question:
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Has Flash some kind of disk access speed restriction?
Is there any alternative to solve my problem?