I have this code:
#include <iostream>
#include <GL/glut.h>
using namespace std;
bool* Keys = new bool[256];
void keyboardDown(unsigned char key, int x, int y)
{
Keys[key] = true;
}
void keyboardUp(unsigned char key, int x, int y)
{
Keys[key] = false;
}
void reshape(int width, int height)
{
GLfloat fieldOfView = 90.0f;
glViewport(0, 0, (GLsizei)width, (GLsizei)height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(fieldOfView, (GLfloat)width / (GLfloat)height, 0.1, 500.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void draw()
{
if (Keys['e'])
cout << "e" << endl;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glBegin(GL_QUADS);
glColor3f(0.1, 0.1, 0.1); glVertex3f(1.0, 1.0, -1.0);
glColor3f(0.1, 0.9, 0.1); glVertex3f(1.0, -1.0, -1.0);
glColor3f(0.9, 0.1, 0.1); glVertex3f(-1.0, -1.0, -1.0);
glColor3f(0.1, 0.1, 0.9); glVertex3f(-1.0, 1.0, -1.0);
glEnd();
glFlush();
glutSwapBuffers();
}
void initGL(int width, int height)
{
reshape(width, height);
glClearColor(0.1f, 0.5f, 0.7f, 1.0f);
glClearDepth(1.0f);
glOrtho(0, 1, 0, 1, 1, 10);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
}
/* initialize GLUT settings, register callbacks, enter main loop */
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH);
glutInitWindowSize(800, 800);
glutInitWindowPosition(100, 100);
glutCreateWindow("Perspective's GLUT Template");
glutKeyboardFunc(keyboardDown);
glutKeyboardUpFunc(keyboardUp);
glutSpecialFunc(keyboardSpecialDown);
glutSpecialUpFunc(keyboardSpecialUp);
glutReshapeFunc(reshape);
glutDisplayFunc(draw);
glutIgnoreKeyRepeat(true); // ignore keys held down
initGL(800, 600);
glutMainLoop();
return 0;
}
When I start the program, it writes 'e' only when I press on the mouse. I can't find the problem. Why does it only work when the mouse is held down?