In my application I have it so that whenever two round images intersect with each other the game ends, but the problem that I am seeing is that the two images are actually intersecting before they actually touch one another. I have tried multiple examples to try to solve my problem, but none of them seem to work. Here is the code I have implemented as of now...
creature.layer.backgroundColor=[[UIColor clearColor] CGColor];
creature.layer.cornerRadius=25;
creature.layer.masksToBounds = YES;
ball1.layer.backgroundColor=[[UIColor clearColor] CGColor];
ball1.layer.cornerRadius=20;
ball1.layer.masksToBounds = YES;
Is there anything that I can do so that that instead of the frames of the images colliding it is the center of the images that collide?