I'm using Three.js and I encountered a problem in some circumstances.
This is the problem: http://i60.tinypic.com/1zz6jac.png
I've done my researches and I know this is a CanvasRenderer problem, there is no way to solve this without using WebGLRenderer?
I tried to use WebGLRenderer but now I have more problems because I create my script around CanvasRenderer:
http://i59.tinypic.com/9joktu.png
Furthermore using WebGLRenderer the opacity doesn't work anymore on my cubes and lines, it can be seen it in the grid under the cubes in screenshots.