I've developed a game, it's total file-size with all assets is about 220Mb.
The game is developed in Haxe language with a framework called openFL - that allows to compile iOS and Android versions from a single source.
Because Android's Google Play doesn't allow apps larger than 50Mb in one go, I've separated the graphics assets and sounds from the code, leaving the app at about 1.5 Mb. I don't want to make a separate branch for iOS, so I'd like to use the same logic for App Store as well.
My question is - is it allowed to download the external assets for iOS similar to how Google play does it? Will App Store host these files for me?