I have image of sprite having size 90 X 120 and I want to load that image in unity,
Now when I am loading that image it is look like stretch in height and width I am setting scale value of the object but It is look like not proper as I am just doing error and trial method.
can any one tell me how to calculate so the I can load proper image of sprite in scene. means if my main camera size is 100 and type is orthographic. and when I create sprite object below are setting which is been given to object
Texture type = Sprite
Sprite Mode = single
Pixel To units = 100
pivot = center
Max size = 1024
Format = 16 Bits
Now can any one tell me if any setting need to change or how to calculate the scale size of sprite as per above info so that sprite look good