I am trying to use CreateTimerQueueTimer(...)
to run a function every so often.
I am using an example from MSDN and mainly this line concerns me :
CreateTimerQueueTimer( &hTimer, hTimerQueue,(WAITORTIMERCALLBACK)TimerRoutine, &arg , 50,100, 0)
which the syntax is :
BOOL WINAPI CreateTimerQueueTimer(
_Out_ PHANDLE phNewTimer,
_In_opt_ HANDLE TimerQueue,
_In_ WAITORTIMERCALLBACK Callback,
_In_opt_ PVOID Parameter,
_In_ DWORD DueTime,
_In_ DWORD Period,
_In_ ULONG Flags
);
The second to last argument states
Period [in]
The period of the timer, in milliseconds. If this parameter is zero, the timer is signaled once. If this parameter is greater than zero, the timer is periodic. A periodic timer automatically reactivates each time the period elapses, until the timer is canceled.
As you can see in my code, I set the Due time for 50 and the period as 100. When I run it, it does not repeat
firing the timer. Can someone help me with this ?
Here is the entire code:
#include "stdafx.h"
#include <string>
#include <iostream>
#include <thread>
#include <Windows.h>
#include <stdio.h>
using namespace std;
HANDLE gDoneEvent;
VOID CALLBACK TimerRoutine(PVOID lpParam, BOOLEAN TimerOrWaitFired)
{
if (lpParam == NULL)
{
printf("TimerRoutine lpParam is NULL\n");
}
else
{
// lpParam points to the argument; in this case it is an int
printf("Timer routine called. Parameter is %d.\n",
*(int*)lpParam);
if(TimerOrWaitFired)
{
printf("The wait timed out.\n");
}
else
{
printf("The wait event was signaled.\n");
}
}
SetEvent(gDoneEvent);
}
int main()
{
HANDLE hTimer = NULL;
HANDLE hTimerQueue = NULL;
int arg = 123,x;
// Use an event object to track the TimerRoutine execution
gDoneEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
if (NULL == gDoneEvent)
{
printf("CreateEvent failed (%d)\n", GetLastError());
return 1;
}
// Create the timer queue.
hTimerQueue = CreateTimerQueue();
if (NULL == hTimerQueue)
{
printf("CreateTimerQueue failed (%d)\n", GetLastError());
return 2;
}
// Set a timer to call the timer routine in 10 seconds.
if (!CreateTimerQueueTimer( &hTimer, hTimerQueue,(WAITORTIMERCALLBACK)TimerRoutine, &arg , 50,100, 0))
{
printf("CreateTimerQueueTimer failed (%d)\n", GetLastError());
return 3;
}
// TODO: Do other useful work here
printf("Call timer routine in 10 seconds...\n");
// Wait for the timer-queue thread to complete using an event
// object. The thread will signal the event at that time.
if (WaitForSingleObject(gDoneEvent, INFINITE) != WAIT_OBJECT_0)
printf("WaitForSingleObject failed (%d)\n", GetLastError());
CloseHandle(gDoneEvent);
// Delete all timers in the timer queue.
if (!DeleteTimerQueue(hTimerQueue))
printf("DeleteTimerQueue failed (%d)\n", GetLastError());
cin>>x;
return 0;
}
Thank you