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I know almost nothing about DirectDraw and/or DirectX, but I've been helping port an old Windows 9x game to Windows 8. The game uses DirectDraw for rendering and on Windows 8 the GUI of the game has major artifacts.

Here is what the GUI should look like: Windows 7 running Underlight

And here is the same build, running on Windows 8.1: Windows 8.1 runing Underlight

I realize this isn't much to go on but I don't know what additional information I can provide that will help answer this question. I have access to the code, I can show you how we're loading bitmaps, initializing DirectDraw, whatever. But I don't know what bits are interesting.

Note this is an OLD Win32 API app; no MFC, no WPF, nothing but a plain old message pump.

Happy to provide any more information I can.g

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