How can I make sure that my in app purchases really works?
I developed my app on AIR, as3 and for billing I use InAppPurchase ANE from Distriqts.
I did try everything in sandbox as it is described in apple site - everything works just fine.
When I try to test development build with real iTunes account I get purchase_failed event.
But when I submit my app to iTunes it was rejected because IAP didn't work. Is there a way to install current build on iPhone with distribution provision profile and make a real purchase (I have approved IAP for this app already)? Or how I can make sure that it properly set-up?