In my game I used Physics editor for a sprite. And I scaled it to large size like this
sprite.setScale(screenwidth/20 / sprite.getWidth());
and added it to the physics body like this
Body = PhysicsFactory.createBoxBody(physicsWorld, sprite, BodyType.DynamicBody, FIXTURE_DEF);
Now in the game, the sprite looks large as it is scaled, but the physics body attached to it is small.(did not increase size as scaled).
So now what to do to scale the body itself. Please suggest me some ideas.