I am trying to add an OpenGL context to a jFrame.
It works when I do it like this:
jframe.setVisible( true );
jframe.getContentPane().add( glcanvas, BorderLayout.CENTER );
jframe.revalidate();
jframe.repaint();
However if I try to create the context on a button click like this:
JButton startButton = new JButton("Start");
startButton.addActionListener(
new ActionListener()
{
@Override
public void actionPerformed(ActionEvent e)
{
jframe.getContentPane().add( glcanvas, BorderLayout.CENTER );
jframe.revalidate();
jframe.repaint();
}
});
jframe.add(startButton);
then nothing happens. If I try and debug it the program runs through the revalidate() and repaint() commands but nothing changes.
Can someone please tell me why this is happening - why is it different when I try to call it on a button press? Also can you suggest a way to fix this? I need to be able to open the context from a menu system.
-- Edited: Here is the full code of my test program
/* -- OpenGL -- */
import javax.media.opengl.GL2ES2;
import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.GLCapabilities;
import javax.media.opengl.GLEventListener;
import javax.media.opengl.GLProfile;
import javax.media.opengl.awt.GLCanvas;
import javax.media.opengl.awt.GLJPanel;
import javax.swing.JComponent;
/* -- Swing -- */
import javax.swing.JFrame;
import javax.swing.JButton;
import javax.swing.JLabel;
import javax.swing.JPanel;
/* -- jFrame Layouts -- */
import java.awt.BorderLayout;
import java.awt.FlowLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class Menu
{
public static void main(String[] args)
{
GLProfile glprofile = GLProfile.getDefault();
GLCapabilities glcapabilities = new GLCapabilities( glprofile );
final GLCanvas glcanvas = new GLCanvas( glcapabilities );
glcanvas.addGLEventListener( new GLEventListener()
{
@Override
public void init( GLAutoDrawable glautodrawable )
{
System.out.println("INIT");
}
@Override
public void reshape( GLAutoDrawable glautodrawable, int x, int y, int width, int height )
{
GL2ES2 gl = glautodrawable.getGL().getGL2ES2(); //Get OpenGL
gl.glViewport( 0, 0, width, height ); //Set the viewport
}
@Override
public void display( GLAutoDrawable glautodrawable )
{
GL2ES2 gl = glautodrawable.getGL().getGL2ES2();
gl.glClearColor(+0.0f, +0.2f, +0.9f, +0.0f); // Blue background
//Clear the screen so that we can draw the new one
gl.glClear(
GL2ES2.GL_STENCIL_BUFFER_BIT |
GL2ES2.GL_COLOR_BUFFER_BIT |
GL2ES2.GL_DEPTH_BUFFER_BIT
);
}
@Override
public void dispose( GLAutoDrawable glautodrawable )
{
}
}); /* Add GLEventListner to glCanvas */
final JFrame jframe = new JFrame( "One Triangle Swing GLCanvas" );
jframe.addWindowListener( new WindowAdapter()
{
public void windowClosing( WindowEvent windowevent )
{
jframe.dispose();
System.exit( 0 );
}
});
jframe.setSize( 800, 600 );
jframe.setVisible( true );
/* --- IF I ADD THE ContentPane HERE AND REVALIDATE/REPAINT IT WORKS --- */
//jframe.getContentPane().add( glcanvas, BorderLayout.CENTER );
//jframe.revalidate();
//jframe.repaint();
jframe.setLayout(new FlowLayout());
JButton startButton = new JButton("Start");
startButton.addActionListener(
new ActionListener()
{
@Override
public void actionPerformed(ActionEvent e)
{
/* --- I NEED TO ADD THE ContentPane HERE, BUT IF I DO THIS THE REPAINT DOESN'T WORK --- */
jframe.getContentPane().add( glcanvas, BorderLayout.CENTER );
jframe.revalidate();
jframe.repaint();
/* -- I added this because I was told elsewhere that repainting
* in a different thread would make it work, however I haven't
* been successful in getting this to work. Included for information
*/
//repaintThread(jframe);
}
});
jframe.add(startButton);
}
private static void repaintThread(final JFrame jframe)
{
Thread thread = new Thread(new Runnable()
{
public void run()
{
for( int i = 0; i < 200; i++)
{
jframe.revalidate();
jframe.repaint();
try
{
Thread.currentThread().sleep( 50 );
}
catch( Exception ex )
{
break;
}
}
}
});
thread.setPriority(Thread.NORM_PRIORITY);
thread.start();
}
}