is it possible? Because onResume I get (example log):
I/dalvikvm-heap﹕ Grow heap (frag case) to 19.304MB for 8294416-byte allocation
I/dalvikvm-heap﹕ Grow heap (frag case) to 27.213MB for 8294416-byte allocation
I/dalvikvm-heap﹕ Grow heap (frag case) to 15.257MB for 4052160-byte allocation
I/dalvikvm-heap﹕ Grow heap (frag case) to 17.277MB for 6169216-byte allocation
I/dalvikvm-heap﹕ Grow heap (frag case) to 17.277MB for 6169216-byte allocation
I/dalvikvm-heap﹕ Grow heap (frag case) to 17.277MB for 6169216-byte allocation
I/dalvikvm-heap﹕ Grow heap (frag case) to 17.277MB for 6169216-byte allocation
I/dalvikvm-heap﹕ Grow heap (frag case) to 17.277MB for 6169216-byte allocation
I/dalvikvm-heap﹕ Grow heap (frag case) to 15.192MB for 3983200-byte allocation
I/dalvikvm-heap﹕ Grow heap (frag case) to 19.304MB for 8294416-byte allocation
I/dalvikvm-heap﹕ Grow heap (frag case) to 27.213MB for 8294416-byte allocation
I/dalvikvm-heap﹕ Grow heap (frag case) to 16.059MB for 4892464-byte allocation
I/dalvikvm-heap﹕ Grow heap (frag case) to 19.303MB for 8294416-byte allocation
I assume it is because textures, sprites are reload, right? Resuming activity takes ~10 seconds on medium class device. I want decrease this time as much I can.
Is it right way to do it?