Has anyone found a good way to utilize Android .aar libraries within Unity3D, other than unzipping them?
Snippets from the Unity 4.2 Release Notes:
- Android: Added support for Android Library Projects (no compilation support, so the libraries have to be pre-compiled).
- Android: Remove Eclipse project support in favor of Android project support.
- Android: Support for Android SDK rev22.
The Unity documentation clarifies
Pre-compiled means all .java files must have been compiled into jar files located in either the bin/ or the libs/ folder of the project.
I'm familiar with using the jar + res/ solution; but I am specifically trying to identify the best way of incorporating the precompiled aar. Is there something better than unzipping it?