I have a mesh (close to polygon soup) with texture coordinates. I'd like to use CGAL for various operaitons on this mesh; most specifically the Naf_polyhedron class. I can "thicken" each triangle to make sure it's manifold and acceptable as a Naf, but I don't know how to carry the texture coordinates through the operations so they are preserved for vertices, and interpolated for cut edges.
Also, a single "point" may have multiple texture coordinates, as the texture coordinate is a function of both "face" and "point."
Are there examples or documentation for how to do this? Or does CGAL not support this in a mostly-built-in fashion?