Hey guys basically I have a crude scene set up. I was finally able to load to a 3D model of a sports car into my scene.
I can animate an Object3D primitive with for example sphere.translateY(1).
I for the death of me cannot figure out how to do a similar translation animation on my car model. First it said car variable not found when I made a global for it, then I tried passing car into animate function to no avail.
I'm sure translateY only works on Object3D like sphere, so how do i do this simple translate on an imported 3d model? I tried incrementing position. Here is my code someone please help! (I ommitted camera and render code etc, it all works just need to animate this car!
var sphere;
var car;
function init() {
// THE USUAL STUFF, scene, camera, renderer
}
function addSceneElements() {
// Sphere
sphere = new THREE.Mesh(new THREE.SphereGeometry(8, 70, 20), blueMat);
sphere.position.set(-260, 9, 125);
scene.add(sphere);
var loader = new THREE.JSONLoader();
loader.load( "models/hotride.js", function(geometry){
var material = new THREE.MeshLambertMaterial({color: 0x66CCFF});
var car = new THREE.Mesh(geometry, material);
car.scale.set(7,7,7);
car.position.set(10, 22, -1000);
scene.add(car);
animate();
});
}
function animate() {
sphere.translateX(1);
//car.translateZ(2);
// car.position.z += clock.getDelta();
// render
renderer.render(scene, camera);
requestAnimationFrame( animate );
controls.update();
}