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In this gigantic simulation program I'm writing, I'm designing the UI and writing a mini-editor in it.

I would like to design the UI so that it's very computer-game like (almost a command & conquer feel). Anyone have good resources on articles/books/links from cognitive psychology, programming, or HCI on how to design interfaces to be "gaming-like"?

Michael Petrotta
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anon
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I don't know if this is a bit too theoretical but I find Alex McLean's article inspiring in that aspect. Other resource that called my attention was Fluxus

Hope it helps!

apose
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