When calling CreateBanner ()
nothing happens on the iOS platform. No SDK callbacks are being invoked.
...
RevMob instance = RevMob.Start (applicationIDs, GameObjectName);
...
void LoadBannerWithDefaultSize ()
{
#if (UNITY_ANDROID || UNITY_IPHONE)
banner = instance.CreateBanner ();
#endif
}
NOTE: When running on an Android device, one of the next callbacks are always invoked:
// IRevMobListener
public void AdDidReceive (string revMobAdType) {}
public void AdDidFail (string revMobAdType) {}
I have just followed all RevMob configuration steps from the Unity SDK documentation: http://sdk.revmobmobileadnetwork.com/unity.html#configuration
Any hints?
Using:
- RevMob 7.2.7
- Unity3D 4.3.4