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I my game I'm letting the user customize a character from a wide variety of sprites, I want to create a final texture atlas including the selected sprites to use in game instead of loading the big texture atlas with all other useless sprites and only using the necessary sprites.

I think I have to run some sort of command, but I don't know which...

Thanks!

thetheodor
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  • hey, you could use [andengine](http://www.andengine.org/). it's provide what you want: BuildableBitmapTextureAtlas - load and unload functions + adding Texture_region and then you can load this textures, when you need them. – Izu May 05 '14 at 17:10
  • Not really what I wanted though, I'm using libgdx and don't want to change engine just because of this. Thanks anyway! :) – thetheodor May 05 '14 at 17:36
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    You need to add the gdx-tools dependency to your game. It has the `TexturePacker` class to do what you want. lol @andengine... – noone May 05 '14 at 19:11

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