Okay, I've created two programs. One that uses GetPixels
and another that uses LockBits
. My GetPixels program is as follows...
The stripe picture referred is a 200x200 jpg
Stopwatch GetTime = new Stopwatch();
Bitmap img = new Bitmap("stripe.jpg");
GetTime.Start();
for (int i = 0; i < img.Width; i++)
{
for (int j = 0; j < img.Height; j++)
{
Color pixel = img.GetPixel(i, j);
output += " " + pixel;
}
}
GetTime.Stop();
Now this one reads out about 20 secs to process this image and output all the pixels. Great, but my LockBits one should, theoretically be faster. My code for the LockBits is...
Bitmap bmp = new Bitmap("stripe.jpg");
Rectangle bmpRec = new Rectangle(0, 0, bmp.Width, bmp.Height); //Creates Rectangle for holding picture
BitmapData bmpData = bmp.LockBits(bmpRec, ImageLockMode.ReadWrite, Pixels); //Gets the Bitmap data
IntPtr Pointer = bmpData.Scan0; //Scans the first line of data
int DataBytes = Math.Abs(bmpData.Stride) * bmp.Height; //Gets array size
byte[] rgbValues = new byte[DataBytes]; //Creates array
string Pix = " ";
Marshal.Copy(Pointer, rgbValues, 0, DataBytes); //Copies of out memory
bmp.UnlockBits(bmpData);
Stopwatch Timer = new Stopwatch();
pictureBox1.Image = bmp;
Timer.Start();
for (int p = 0; p < DataBytes; p++)
{
Pix += " " + rgbValues[p];
}
Timer.Stop();
and the time on that is 37secs. Now I dont understand why my time is longer for the Lockbits than it is for the GetPixels.
Also my output files don't match up in terms of where they are listed. It is almost as if they are out of order.
This is a big problem to tackle so thank you all in advance for reading and trying to solve my problem.