I am following a java tiled game tutorial using libGDX and I met the following errors :
Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: gaming creation/herbe16.png
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:140)
at com.badlogic.gdx.graphics.glutils.FileTextureData.prepare(FileTextureData.java:64)
at com.badlogic.gdx.graphics.Texture.load(Texture.java:142)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:133)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:112)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:108)
at com.badlogic.gdx.maps.tiled.TmxMapLoader.load(TmxMapLoader.java:119)
at com.badlogic.gdx.maps.tiled.TmxMapLoader.load(TmxMapLoader.java:104)
at com.poussins.screens.Play.show(Play.java:35)
at com.badlogic.gdx.Game.setScreen(Game.java:62)
at com.poussins.Poussins.create(Poussins.java:11)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:136)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: File not found: gaming creation/herbe16.png (Internal)
at com.badlogic.gdx.files.FileHandle.read(FileHandle.java:133)
at com.badlogic.gdx.files.FileHandle.length(FileHandle.java:563)
at com.badlogic.gdx.files.FileHandle.readBytes(FileHandle.java:218)
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:137)
... 12 more
here is the code i'm using in the Play class :
package com.poussins.screens;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.maps.tiled.TiledMap;
import com.badlogic.gdx.maps.tiled.TmxMapLoader;
import com.badlogic.gdx.maps.tiled.renderers.OrthogonalTiledMapRenderer;
public class Play implements Screen{
private TiledMap map;
private OrthogonalTiledMapRenderer renderer;
private OrthographicCamera camera;
@Override
public void render(float delta) {
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
renderer.setView(camera);
renderer.render();
}
@Override
public void resize(int width, int height) {
camera.viewportWidth = width;
camera.viewportHeight = height;
camera.update();
}
@Override
public void show() {
map = new TmxMapLoader().load("maps/map-Herbe-Goudron.tmx");
renderer = new OrthogonalTiledMapRenderer(map);
camera = new OrthographicCamera();
}
@Override
public void hide() {
dispose();
}
@Override
public void pause() {
// TODO Auto-generated method stub
}
@Override
public void resume() {
// TODO Auto-generated method stub
}
@Override
public void dispose() {
map.dispose();
renderer.dispose();
}
}
In order to put the .tmx map into the Eclipse project, I just made a Copy (from the folder where the .tmx map is) and a paste in the Eclipse project named "Poussins-Desktop / assets / maps". I used the same actions (copy paste) to give the .png tiles to the same Eclipse project named "Poussins-Desktop / assets / maps" (can see it in the screenshots). In the code, I am not sure with this following line :
map = new TmxMapLoader().load("maps/map-Herbe-Goudron.tmx");
because I don't know if the path to the .tmx is good, but it seem to respect what was said in the tutorial ...
In fact, in the error, it is saying that the file herbe16.png cannot be loaded. but this file is a tile from the whole .tmx map.
I am working on UBUNTU 13.10 system, Eclipse 3.8.1
I hope someone will help me and I thank you in advance for paying attention to my problem.