Found this solution so far (see comment #16): https://code.google.com/p/simile-widgets/issues/detail?id=278
but it does not seem to work for me.
Any ideas appreciated. Thanks!
I was just playing with it myself, and what worked pour mua was the following (Much of it is from the issue you posted):
SimileAjax.DOM.registerEventWithObject(this._div,"touchmove",this,"_onTouchMove");
SimileAjax.DOM.registerEventWithObject(this._div,"touchend",this,"_onTouchEnd");
SimileAjax.DOM.registerEventWithObject(this._div,"touchstart",this,"_onTouchStart");
Timeline._Band.prototype._onTouchStart=function(D,A,E)
{
if(A.touches.length == 1)
{
var touch = A.changedTouches[0];
this._dragX=touch.clientX;
this._dragY=touch.clientY;
this._dragging=true;
}
}
Timeline._Band.prototype._onTouchMove=function(D,A,E)
{
if(A.touches.length == 1)
{
A.preventDefault();
A.stopPropagation();
A.stopImmediatePropagation();
var touch = A.changedTouches[0];
var C=touch.clientX-this._dragX;
var B=touch.clientY-this._dragY;
this._dragX=touch.clientX;
this._dragY=touch.clientY;
this._moveEther(this._timeline.isHorizontal()?C:B);
this._positionHighlight();
this._fireOnScroll();
this._setSyncWithBandDate();
}
};
Timeline._Band.prototype._onTouchEnd=function(){
this._dragging=false;
};
I put this after SimileAjax.DOM.registerEventWithObject(this._div,"dblclick",this,"_onDblClick"); in the timeline-bundle.js, but you can probably put it elsewhere. I also commented out this._keyboardInput.focus(); in the same file.
If you get a chance to test this in ios, let me know what was the result