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I have a universal application where I have one storyboard for iPhone and one for iPad. I have a problem where the first time the application gets installed on a device (through TestFlight) the application loads iPhone storyboard. If I re-install the application without uninstalling, the issue auto corrects itself and iPad storyboard loads correctly.

The application is defined as Universal in Target with the 2 different storyboards defined for iPhone and iPad.

Any ideas around what might be wrong?

bosist
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  • There is not enough to say what is going on, please post the code on how you load the specific storyboard and/or any other code which might be useful. – rckoenes Apr 29 '14 at 13:09

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