Maya is a 3d animatin package, and it has a scripting lanaguage named MEL which looks very similar to C syntax. My question is sometimes people encrypted their mel code, wrap them inside a .mll plugin. and source the code into memory before calling it. is there a way to dump the source code of the "sourced" interactively code ?
eg
global proc helloWorld(){
print "Yeah hello world!";
}
if i paste these lines into maya script editor, and ctrl-entered("sourced") it. with only knowing the proc name helloWorld, is it possible to "dump" the original source code from memory ( asumming it's not encrypted in memory, which i think most probably it isn't because of speed considerations)?
or what tools do i need to do this or which directions should i be considering ? thanks !
edit: maybe use winappdbg to dump the process' memory and search for the proc name string? Found this code snippet Dump the memory of a process