Good evening,
I recently switched from EaselJS to Threejs, it's amazing!
I've tried to include a physic engine called Physijs and use it with tQuery with this tutorial but it's not working.
Head:
<!-- Physics engine -->
<script type="text/javascript" src="lib/tquery-bundle-require.js"></script>
<!-- <script type="text/javascript" src="lib/ammo.js"></script>-->
<script type="text/javascript" src="lib/physi.js"></script>
<script type="text/javascript" src="lib/tquery.physi.js"></script>
<!-- Game and GameCore namespace -->
<script type="text/javascript" src="js/game.js"></script>
<script type="text/javascript" src="js/game.static.js"></script>
Physijs version: latest form GitHub Threejs version 59 (included in tQuery) tquery.physi.js version: unknown, grabbed from the source-code of the tutorial, can't find it anywhere else)
init function called when the page's loading is complete:
var world = tQuery.createWorld().boilerplate({cameraControls: false}).start();
world.tCamera().position.set( 70, 40, 70 );
world.tCamera().lookAt( world.tScene().position );
world.tRenderer().shadowMapEnabled = true;
world.tRenderer().shadowMapSoft = true;
world.tRenderer().setClearColorHex( 0xffffff, 1 );
world.enablePhysics();
Error given by FireBug:
TypeError: world.enablePhysics is not a function
world.enablePhysics();
Does anyone know what I can do to fix this problem,? Feel free to talk about alternative too! :)
Thanks!