I'm starting an university project, "real time ray tracing". I have to use CUDA, but what can I use for the graphics part?
I wanted to use OpenGL, in particular to draw pixel the glDrawPixels() funcion, however that function is deprecated, and I don't want to use deprecated funcions and also this function doesn't work with newest OpenGL's codes. I searched for a newest function in Opengl but (I think) there isn't one like that.
So I searched for OpenCL, but I haven't figured out if this library can help me.
So, What can I use to implement this project?