I'm developing a simulator gui in which the user clicks on different points of the map and the program connects these points to each other however the connection should be somehow curved (but preferably the curve should pass from the given points) I can't find a decent way to implement this.
A similar solution which I could not figure out
I have seen similar problems and often they are solved using QPainterPath
or implementing a bezier curve. Or should I just compute the control points of the bezier curve (if so, how?) ?
Any help would be appreciated, Thank you in advance