I have a unix domain socket program, the client try to connect to the server and send a message, when the server accept the client and read the message,it will sleep for 5 seconds and send another message.During the 5 seconds if I use ctrl+c to kill the client,then the server will quit.How can I handle this situation?My program as follows:
client:
#include <unistd.h>
#include <stdio.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <sys/un.h>
#include <string.h>
#include <assert.h>
#include <stddef.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <stdint.h>
#define INFO_SERVER_PATH "/var/info_server_path"
int create_route_client()
{
int client_fd;
int addr_len;
struct sockaddr_un server_addr;
if ((client_fd = socket(AF_LOCAL, SOCK_STREAM, 0)) < 0) {
perror("create route info client socket");
return -1;
}
memset(&server_addr, 0, sizeof(struct sockaddr_un));
server_addr.sun_family = AF_LOCAL;
strcpy(server_addr.sun_path, INFO_SERVER_PATH);
addr_len = offsetof(struct sockaddr_un,sun_path) + strlen(server_addr.sun_path);
if (connect(client_fd, (struct sockaddr*)&server_addr, addr_len) < 0) {
perror("socket connect");
return -1;
}
return client_fd;
}
int main(int argc, char const *argv[])
{
char *sendline = "hello server";
char recvline[512];
int client_fd;
int nwrite;
int nread;
client_fd = create_route_client();
assert(client_fd > 0);
nwrite = write(client_fd, sendline, strlen(sendline));
if (nwrite < 0) {
perror("failed to send command to the info server");
close(client_fd);
return 1;
}
nread = read(client_fd, recvline, sizeof(recvline));
if (nread < 0) {
perror("failed to read route state");
close(client_fd);
return 1;
}
recvline[nread] = '\0';
printf("%s\n", recvline);
close(client_fd);
return 0;
}
server:
#include <unistd.h>
#include <stdio.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <sys/un.h>
#include <string.h>
#include <assert.h>
#include <stddef.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <stdint.h>
#define INFO_SERVER_PATH "/var/info_server_path"
int create_command_server()
{
struct sockaddr_un server_addr;
size_t addr_len;
int server_fd;
if ((server_fd = socket(AF_UNIX, SOCK_STREAM, 0)) < 0) {
perror("create socket");
return -1;
}
unlink(INFO_SERVER_PATH);
memset(&server_addr, 0, sizeof(server_addr));
server_addr.sun_family = AF_UNIX;
strcpy(server_addr.sun_path, INFO_SERVER_PATH);
addr_len = offsetof(struct sockaddr_un, sun_path) + strlen(INFO_SERVER_PATH);
if (bind(server_fd, (struct sockaddr*)&server_addr, addr_len) < 0) {
perror("socket bind");
return -1;
}
if (listen(server_fd, 1) < 0) {
perror("socket listen");
return -1;
}
return server_fd;
}
int main(int argc, char const *argv[])
{
int info_server_fd = create_command_server();
char recvline[512];
char *sendline = "hello client";
int nread;
int nwrite;
while (1) {
int info_client_fd = accept(info_server_fd, NULL, NULL);
nread = read(info_client_fd, recvline, 512);
if (nread) {
int i;
for (i = 0; i < 5; i++) {
printf("i = %d\n", i);
sleep(1);
}
nwrite = write(info_client_fd , sendline, strlen(sendline));
printf("nwrite = %d\n", nwrite);
if (nwrite < 0)
perror("failed to send to client");
}
close(info_client_fd);
}
return 0;
}