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I've been looking into using Apache common pool for an android game im working on, however it seems object pooling doesn't work for generic classes.

So i believe i am left with two options for pooling.

  1. I make every game object generic but alter their setup so objects have different starting properties, e.g. Mass, size, State, 3d body, etc.

or

2.I setup multiple smaller pools for each sub-type.

Is this assumption correct?

Christopher Lawless
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