Recently ran into the same requirement. In fact, previously, I used to create a new FileStream
within a using
statement and overwrite the previous file. Seems like the simple and effective thing to do.
using (var stream = new FileStream(path, FileMode.Create, FileAccess.Write)
{
ProtoBuf.Serializer.Serialize(stream , value);
}
However, I ran into locking issues where some other process is locking the target file. In my attempt to thwart this I retried the write several times before pushing the error up the stack.
int attempt = 0;
while (true)
{
try
{
using (var stream = new FileStream(path, FileMode.Create, FileAccess.Write)
{
ProtoBuf.Serializer.Serialize(stream , value);
}
break;
}
catch (IOException)
{
// could be locked by another process
// make up to X attempts to write the file
attempt++;
if (attempt >= X)
{
throw;
}
Thread.Sleep(100);
}
}
That seemed to work for almost everyone. Then that problem machine came along and forced me down the path of maintaining a lock on the file the entire time. So in lieu of retrying to write the file in the case it's already locked, I'm now making sure I get and hold the stream open so there are no locking issues with later writes.
int attempt = 0;
while (true)
{
try
{
_stream = new FileStream(path, FileMode.Open, FileAccess.ReadWrite, FileShare.Read);
break;
}
catch (IOException)
{
// could be locked by another process
// make up to X attempts to open the file
attempt++;
if (attempt >= X)
{
throw;
}
Thread.Sleep(100);
}
}
Now when I write the file the FileStream
position must be reset to zero, as Aaronaught said. I opted to "clear" the file by calling _stream.SetLength(0)
. Seemed like the simplest choice. Then using our serializer of choice, Marc Gravell's protobuf-net
, serialize the value to the stream.
_stream.SetLength(0);
ProtoBuf.Serializer.Serialize(_stream, value);
This works just fine most of the time and the file is completely written to the disk. However, on a few occasions I've observed the file not being immediately written to the disk. To ensure the stream is flushed and the file is completely written to disk I also needed to call _stream.Flush(true)
.
_stream.SetLength(0);
ProtoBuf.Serializer.Serialize(_stream, value);
_stream.Flush(true);