I have the gradients from the Sobel operator for each pixel. In my case 320x480. But how can I relate them with the orientation? For an example, I'm planning to draw an orientation map for fingerprints. So, how do I start?
Is it by dividing the gradients into blocks (example 16x24) then adding the gradients together and diving it by 384 to get the average gradients? Then from there draw a line from the center of the block using the average gradient?
Correct me if i'm wrong. Thank you.
Here are the codes that i used to find gradients
cv::Mat original_Mat=cv::imread("original.bmp", 1);
cv::Mat grad = cv::Mat::zeros(original_Mat.size(), CV_64F);
cv::Mat grad_x = cv::Mat::zeros(original_Mat.size(), CV_64F);
cv::Mat grad_y = cv::Mat::zeros(original_Mat.size(), CV_64F);
/// Gradient X
cv::Sobel(original_Mat, grad_x, CV_16S, 1, 0, 3);
/// Gradient Y
cv::Sobel(original_Mat, grad_y, CV_16S, 0, 1, 3);
short* pixelX = grad_x.ptr<short>(0);
short* pixelY = grad_y.ptr<short>(0);
int count = 0;
int min = 999999;
int max = -1;
int a=0,b=0;
for(int i = 0; i < grad_x.rows * grad_x.cols; i++)
{
double directionRAD = atan2(pixelY[i], pixelX[i]);
int directionDEG = (int)(180 + directionRAD / CV_PI * 180);
//printf("%d ",directionDEG);
if(directionDEG < min){min = directionDEG;}
if(directionDEG > max){max = directionDEG;}
if(directionDEG < 0 || directionDEG > 360)
{
cout<<"Weird gradient direction given in method: getGradients.";
}
}