Whilst adding image files to an existing atlas today SKTextureAtlas
gave a warning saying that I had "exceeded the atlas image size" and that the atlas would be split in two (presumably at compile time as it looks just the same in the editor). After a compile the warning vanished and I could find any more mention of it?
I have since manually split the atlas myself by creating two new atlases, my question is: did I need to do the split myself, is this a warning that says you should really split the atlas in two, or just something letting you know that Xcode is going to do this for you as you compile? Also is there any overhead in letting Xcode do the split, I am assuming its best to do it yourself.